W.A.K. (WebKit Automated Kernel) - A modular and fully automated exploit framework for PS4 13.00-13.52 FW.

**W.A.K.** (**W**ebKit **A**utomated **K**ernel) is a lightweight, modular, and automated WebKit/Kernel exploit host designed for PlayStation 4 firmware 13.00-13.52.
WAK1300-Raw focuses on refining the existing exploit workflow through extensive code refactoring and execution-path optimizations. The result is a faster, more responsive exploit host with a streamlined interface, improved code maintainability, and native PS4 User’s Guide integration for a more seamless launch experience.
Users can host the project on any standard static HTTP server or run it locally using tools like Five Server. For remote access without port forwarding, the local server can be tunneled via Cloudflare or NGROK.
## Features
- **Refactored and Stripped Core:** Removed redundant primitive payload and binloader functions for a leaner, more stable execution path. Added optional WebSocket support and configured all supported firmware ranges to use GoldHEN injection.
- **Rewritten Offset Structure:** Cleaned up and rewrote the offset definitions and organization for improved consistency, readability, and maintainability across firmware versions.
- **Server-Side Firmware Routing:** Updated the Exploit Host menu to automatically route connected devices to the appropriate firmware-specific host based on the detected system version.
- **Automated Workflow:** Orchestrated execution lifecycle designed for automated caching and triggering.
- **AppCache Support:** Full offline caching capability via cache.manifest for network-independent usage.
- **XMB Like Interface:** Clean, low-overhead dark terminal aesthetic built for console browser rendering.
### WebSocket Logging
Optional WebSocket logging can be enabled by setting `WS_MODE` to `true` and configuring `WS_HOST`. Log messages are sent as plain text after HTML tags are stripped.
## Directory Structure
├──